Two Worlds 2 PC Game Review 2011

Adventure, RPG, spells, fantasy and dark creatures. It is a long journey in search of justice.
After the interesting Two Worlds, comes to our country its long-awaited sequel. The new draft Reality Pump made serious progress in improving its predecessor and achieves a remarkable adventure really good advantage over the original.
The world’s role is especially hard on PC, especially if it means starting a new IP from scratch when so many other veteran franchises contrasted with a performance both commercial and critical. The case of Two Worlds was most curious, because while some was mercilessly crushed by the critics and applauded by the other.
With the promise of improving some of its parts irregular, mainly finishing problems but also some serious conceptual flaws, it appears the second installment, developed by Reality Pump. It still has some problems, rather minor, but overall consolidated a top game, to make further progress at this rate, can turn your franchise into a kind of gender estimable future chapters.
The interfaces are confusing, but playing a few hours behind us we move with relative ease through them.
Brothers
The story of Two Worlds II moves between fairly predictable, with the classic line based on a new ruling bullying from the kingdom of Antaloor Vahkmaar Castle, where the game is environmental. The evil villain Gandohar is the title character and remember that the first release since had a prominent role in the will not dwell too much not to create unnecessary spoilers.
In the adventure we regain the throne and execute our nemesis, as a premise is certainly foreseeable that moves within the guidelines that mark the genre of sword and sorcery. The script is, as we say, easy and at times even obvious, but the user is with respect and creates a fairly interesting thread which helps motivate the player through the single player campaign, beyond the traditional incentives such as the progression and fighting.
The title also tier experience really well from the beginning when we are saved by the orcs, and Kyra momentarily abandoned to their fate. The beginnings are somewhat dry to the player, especially for the somewhat longer duration of the tutorial, but everything is necessary within the relatively complex handling of Two Worlds II, and when the program opens your gameplay before our eyes we realize the true proportions of the launch.
The battles are somewhat crude, but when we move forward with our character we will have some interesting alternatives.
Broadly, the title is an experience which needs a few hours to take her baby. At first it may give the impression of being somewhat crude, especially with regard to the fighting and the approach of the missions, but as we go deeper into their history, conventional but effective, and its controls, we realize that everything is changing. However this is offset by a first few minutes that are definitely linear, which is not what the user expects, but they work really well with a story to get their best levels in these early stages. Moreover, the character progresses at the same pace as us with his control and both he and ourselves, we feel more and more comfortable in the vast mysterious world around us when they open their doors.
The coarseness of which we discussed earlier is an aspect that we recover in this section to affect it. The bout will receive praise and criticism alike, and the truth is that is that the amateur will find it difficult to draw clear conclusions about it until you’ve invested a pretty respectable number of hours with the game. It is quite simple at first, and despite the progress of work to infuse character makes a certain complexity, the fact is that at all times gives the impression of being somewhat short in terms of possibilities.
The tutorial, for its part, strives to bring comfort when the user at a time to get to a handful of concepts, but the rough treatment, design and implementation of interfaces will make the process of adaptation is much more longer than recommended. It is possible that in this sense the console versions have been a drag in this field, since in support are not too comfortable and consoles are more acceptable to the rigors of the pad in this sense, and are exactly alike.
The game, in terms of customization and progression is not as open as you would expect in a title of its kind. On the other hand as regards the progress of our character is the classic free alternatives based on the parameter points (Stamina, Strength, Accuracy, Will …) and skill points (Guerrero Skills, Skills Craftsman, Regeneration, Resistance …). With respect to the purely physical edition of our character we must stress that we can choose a random body, or different options and sizes for elements of the appearance of our hero as his height, skin color, eye color, hair facial, etc..
Often the game proves to have been designed to cope equally pad that keyboard and mouse.
In short, the nearly 40 hours that can overcome the single player campaign is a tremendously exciting entertainment, to which only some elements have private gain outstanding results. Among the positives is the single player campaign as a unit, with an acceptable duration and a strong entertainment based on a huge stage where we can move with great freedom, and in a battle and simple but effective goals.
It remains to be specific, ultimately, all that relates to the multiplayer game. It has elements in common with the campaign, although the approach is in essence very different conceptual purposes. For example all the network features begin with the character customization in the style of the single player campaign, but now we can set the class from Warrior, Ranger, Necromancer, Magician and the differences between the specializations: for example within Wizards for Fire, Water and Earth.
Once inside you can interact with other players, offering them treatment, inviting them to our own guild, etc. or relating to NPCs to trade in the waiting room: A city. Moreover, from there, there are competitive and cooperative modes, all pretty straightforward, although what we have seen the alternatives adventurous missions to jointly overcome are the ones that are reaping success among fans that populate the servers.
Compatible version, the one in question, is by far the most precise, dramatic and defined the three versions, as it was logical to expect. Maybe the bloom effect is exaggerated, that the blur is a real imbalance and that also touch the artificial lighting by saturation, but these elements contribute to creating a colorful fantasy world and characterized by a palette of colors and feature highlighted. Elements, all of them, define the personality of a title that has some character in a universe so complex that stand out as the sword and sorcery.
Obviously not a banner graphic, it is very far, but overall remains paragraphs graphics, art and technology well into the remarkable line as the other facets of the game show in every way. Overall it gives the feeling is that such an ambitious development brings serious ups and downs in all sections, and the visual is no exception. Just as most of the characters and scenarios are modeled frankly good, and in some cases even imaginative, others seem overly recycled and there are often areas that are damaged so empty much of the work that is done in other aesthetic fields title.
The soundtrack is adequate, although somewhat limited and audio effects are reasonably well maintained. The PC version allows for a higher sound quality, with the possibility of setting the type of audio output device and the possibility of activating the EAX environment. In the other versions we had some problems to enable all the features Surround audio.
Assessment of Two Worlds 2
The sequel to Two Worlds does homework and improving the formula of its predecessor. A more interesting campaign and multiplayer are the main virtues that offset an overly simple combat system and some unnecessarily complex interfaces. It is an interesting option for fans of role-playing pc games.
Adventure, RPG, spells, fantasy and dark creatures. It is a long journey in search of justice.
After the interesting Two Worlds, comes to our country its long-awaited sequel. The new draft Reality Pump made serious progress in improving its predecessor and achieves a remarkable adventure really good advantage over the original.
The world’s role is especially hard on PC, especially if it means starting a new IP from scratch when so many other veteran franchises contrasted with a performance both commercial and critical. The case of Two Worlds was most curious, because while some was mercilessly crushed by the critics and applauded by the other.
With the promise of improving some of its parts irregular, mainly finishing problems but also some serious conceptual flaws, it appears the second installment, developed by Reality Pump. It still has some problems, rather minor, but overall consolidated a top game, to make further progress at this rate, can turn your franchise into a kind of gender estimable future chapters.
The interfaces are confusing, but playing a few hours behind us we move with relative ease through them.
Brothers
The story of Two Worlds II moves between fairly predictable, with the classic line based on a new ruling bullying from the kingdom of Antaloor Vahkmaar Castle, where the game is environmental. The evil villain Gandohar is the title character and remember that the first release since had a prominent role in the will not dwell too much not to create unnecessary spoilers.
In the adventure we regain the throne and execute our nemesis, as a premise is certainly foreseeable that moves within the guidelines that mark the genre of sword and sorcery. The script is, as we say, easy and at times even obvious, but the user is with respect and creates a fairly interesting thread which helps motivate the player through the single player campaign, beyond the traditional incentives such as the progression and fighting.
The title also tier experience really well from the beginning when we are saved by the orcs, and Kyra momentarily abandoned to their fate. The beginnings are somewhat dry to the player, especially for the somewhat longer duration of the tutorial, but everything is necessary within the relatively complex handling of Two Worlds II, and when the program opens your gameplay before our eyes we realize the true proportions of the launch.
The battles are somewhat crude, but when we move forward with our character we will have some interesting alternatives.
Broadly, the title is an experience which needs a few hours to take her baby. At first it may give the impression of being somewhat crude, especially with regard to the fighting and the approach of the missions, but as we go deeper into their history, conventional but effective, and its controls, we realize that everything is changing. However this is offset by a first few minutes that are definitely linear, which is not what the user expects, but they work really well with a story to get their best levels in these early stages. Moreover, the character progresses at the same pace as us with his control and both he and ourselves, we feel more and more comfortable in the vast mysterious world around us when they open their doors.
The coarseness of which we discussed earlier is an aspect that we recover in this section to affect it. The bout will receive praise and criticism alike, and the truth is that is that the amateur will find it difficult to draw clear conclusions about it until you’ve invested a pretty respectable number of hours with the game. It is quite simple at first, and despite the progress of work to infuse character makes a certain complexity, the fact is that at all times gives the impression of being somewhat short in terms of possibilities.
The tutorial, for its part, strives to bring comfort when the user at a time to get to a handful of concepts, but the rough treatment, design and implementation of interfaces will make the process of adaptation is much more longer than recommended. It is possible that in this sense the console versions have been a drag in this field, since in support are not too comfortable and consoles are more acceptable to the rigors of the pad in this sense, and are exactly alike.
The game, in terms of customization and progression is not as open as you would expect in a title of its kind. On the other hand as regards the progress of our character is the classic free alternatives based on the parameter points (Stamina, Strength, Accuracy, Will …) and skill points (Guerrero Skills, Skills Craftsman, Regeneration, Resistance …). With respect to the purely physical edition of our character we must stress that we can choose a random body, or different options and sizes for elements of the appearance of our hero as his height, skin color, eye color, hair facial, etc..
Often the game proves to have been designed to cope equally pad that keyboard and mouse.
In short, the nearly 40 hours that can overcome the single player campaign is a tremendously exciting entertainment, to which only some elements have private gain outstanding results. Among the positives is the single player campaign as a unit, with an acceptable duration and a strong entertainment based on a huge stage where we can move with great freedom, and in a battle and simple but effective goals.
It remains to be specific, ultimately, all that relates to the multiplayer game. It has elements in common with the campaign, although the approach is in essence very different conceptual purposes. For example all the network features begin with the character customization in the style of the single player campaign, but now we can set the class from Warrior, Ranger, Necromancer, Magician and the differences between the specializations: for example within Wizards for Fire, Water and Earth.
Once inside you can interact with other players, offering them treatment, inviting them to our own guild, etc. or relating to NPCs to trade in the waiting room: A city. Moreover, from there, there are competitive and cooperative modes, all pretty straightforward, although what we have seen the alternatives adventurous missions to jointly overcome are the ones that are reaping success among fans that populate the servers.
Compatible version, the one in question, is by far the most precise, dramatic and defined the three versions, as it was logical to expect. Maybe the bloom effect is exaggerated, that the blur is a real imbalance and that also touch the artificial lighting by saturation, but these elements contribute to creating a colorful fantasy world and characterized by a palette of colors and feature highlighted. Elements, all of them, define the personality of a title that has some character in a universe so complex that stand out as the sword and sorcery.
Obviously not a banner graphic, it is very far, but overall remains paragraphs graphics, art and technology well into the remarkable line as the other facets of the game show in every way. Overall it gives the feeling is that such an ambitious development brings serious ups and downs in all sections, and the visual is no exception. Just as most of the characters and scenarios are modeled frankly good, and in some cases even imaginative, others seem overly recycled and there are often areas that are damaged so empty much of the work that is done in other aesthetic fields title.
The soundtrack is adequate, although somewhat limited and audio effects are reasonably well maintained. The PC version allows for a higher sound quality, with the possibility of setting the type of audio output device and the possibility of activating the EAX environment. In the other versions we had some problems to enable all the features Surround audio.
Assessment of Two Worlds 2
The sequel to Two Worlds does homework and improving the formula of its predecessor. A more interesting campaign and multiplayer are the main virtues that offset an overly simple combat system and some unnecessarily complex interfaces. It is an interesting option for fans of role-playing pc games.
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