Saturday, February 5, 2011

Magicka 2011 PC Game

Rol, puzzle, charm and lots of action. A magical cocktail of skills.

Rol, sympathy, puzzles, humor and lots of action. How to find the perfect balance to this formula? Arrowhead beginners have a good response with this fun Magicka, one of the most pleasant surprises of these early stages of 2011.
We confess. When a fairly indie game breaks into the market and has a proposed interest playable behind, it makes us salivate at the possibilities of surprise with which he may have behind them. It is exactly the case Magicka , a title developed by the debutantes guys Arrowhead Game Studios.

The Swedish team surprised in his first game with very clear ideas about what about fun, addiction and ability to surprise should offer a degree of these characteristics. Magicka is simple and exciting, funny and profound, and yet is equipped with an incredibly simple game premise, but also full of possibilities. Magicka is … simply magical.

Monday, January 31, 2011

Darksiders PC Game Review

Analysis: Darksiders 2010 PC Game

Almas, War and Apocalypse, a powerful infernal action-adventure epic.
Launched in the early stages of this year 2010, Darksiders has been the surprise of a year heavily influenced by the quality Hack and Slash. Following its successful PC, PlayStation 3 and Xbox 360, THQ did not want to neglect fans supported and launched a few months after the version of PC. The first adventure of war, the Fourth Horseman of the Apocalypse, is a powerful action-adventure epic that will leave no one indifferent.

At a time when the industry in which it is increasingly difficult to start a new IP and it has the support of critics and audiences, THQ, however, conducted a remarkable effort in supporting the Games to Vigil earlier this year to create a new intellectual property based on the fantastic designs of the popular comic book artist Joe Madureira. The company was rewarded with Darksiders, a title of great quality.

And what is the result of strong cross-references is this adventure? A fantastically cohesive game, which has a very powerful artistic direction that came, in turn, to a PO resounding playable and addictive. At the time we think that the game would not have a big commercial backing to be released while Bayonetta or titles like God of War III, but the game managed to sell over a million copies in its first weeks on sale. A large number of fans chose Darksiders and discovered that Joe Madureira, Vigil Games and War itself had something to offer the world of video games, and now also in PC.

In Darksiders Guerra, one of the Four Horsemen of the Apocalypse. A trap is upon us and we will find those responsible and kill them.


Fallout: New Vegas PC

Fallout: New Vegas 2011 PC Game Review

Decadent, nuclear, violent, vast … Risk and consequences shots in Sin City.
You wanted more wildernesses? Obsidian successfully moved the formula Fallout 3 to New Vegas Nevada, the spin-off of the saga from Bethesda Softworks for PC. Although the U.S. study is not the spark of the creators of The Elder Scrolls, they manage to form a more significant role and action adventure.
Not everyone was surprised by the fact that Bethesda Softworks commissioned the development of its announced spin-off of Fallout 3 PC Game to a study on the sidelines, much less to go to Obsidian, a respected team with credits on titles like Knights of the Old Republic II, Neverwinter Nights 2 and the recent Alpha Protocol.

The work of this American study can only be described as brilliant, but also somewhat accommodating, and ability to move with the formula created by Bethesda itself to a different environment, but without carrying out all the changes we expected. New Vegas, yes, a number of respects, although it will be only the user who must decide whether they are sufficient to justify your purchase beyond the valuable offer to bring a number of new hours of entertainment.

A Streak of Bad Luck 18-Karat
If Fallout 3 was taking in a delicious calm in their early stages so we could know countless nuances of your character from birth to adolescence in an exciting start time of year, New Vegas, meanwhile, goes directly to the point. In the initial kinematics is presented, perhaps somewhat hastily, all you have to do with our character: a messenger who is responsible for routine transport and, for reasons unknown to us at first, a group of thugs break open a shot in the head.

Why? Everything seems to be related to a mysterious form of platinum we carried, but that is all we know until we begin to develop our adventure. In fact, in our early stages we are only aware that Dr. Mitchell has been commissioned to save our lives, and that under the pretext of the surgical operation to remove the bullet in our head, take the opportunity to make some patches here and there and allow access to the character authoring tool, virtually identical to that of the Fallout PC Game 3.

Since then pass through the same steps as in the Bethesda game, though exposed to something less glamorous. The test-SPECIAL-to spread our points between the skills of Strength, Perception, Endurance, Charisma, Intelligence, Skill and Luck takes place this time in a sort of slot machine in the doctor’s office itself, and test personality will also conduct hands of the physician with a few quick questions about our character before sending the Mojave Desert, the new wilderness.

The Strip Las Vegas is a paradise for gamblers of the Fallout universe. Of course, this can not go either, so prepare to spend up sheets for the last penny how long you’re hard-earned.
So within 10 minutes we can be riding the new and desolate plain in Nevada has been converted, a U.S. geographical area that already was deserted, but with the lack of attention after suffering a nuclear conflict has looks even more barren. It must be noted in this regard that while the district of Washington that we walked in Fallout 3 PC Game was literally devastated by nuclear power, which gives way to New Vegas has another artistic prism, and the guys here have searched an area Obsidian equally bitter, but more so for having been neglected by the man who had been crushed by the yoke of the atom.


Arcania: Gothic 4 PC Game

Analysis: Arcania: Gothic 4 PC Game -

Battles, fantasy, and adventure rolero touches. The new tour of the famous and veteran saga.
With the promise of reviving the Gothic series on PC, Arcania change of focus and developers to get rid of all the layers that have traditionally characterized the role-playing franchise. It is not an RPG and definitely not a Gothic, the title under consideration is a solid action adventure and even moderately interesting moments, however, has lost the essence of the relief to which it belongs.
Reset, reinventing, rethinking … Three of the most feared words for the gamer, and most beloved by the studios as they try to resurrect a franchise that, for one reason or another, is not working commercially as it should.

Now with the game on their hands can only feel that in many respects this is a missed opportunity. In the magazine we deeply value innovation proposals, but always mean a breakthrough for franchises, for example, are already ossified. Not so this Arcania, reinvented himself in the wrong way, leaving aside the questionable but always exciting rendition of the franchise record, but doing so in a way that bypasses the purely solid and at times only interesting.

Aside from some beasts who repeat of past shows, and a taste for natural scenery and woodlands, there is very little in this Arcania Gothic.
Raising From the Ashes
The cutting more representative of western European role has always been Gothic, developed by the folks at Piranha Bytes, the game was loved and hated equally by each other, but always showed an untreatable personality and character. Unfortunately with the change to Spellbound, responsible for games like Helldorado very discreet, Desperados and Airline Tycoon, has lost much of the essence.


Guild Wars 2011 PC


Versatile, magical, strong, exciting … Heroes and creatures, a turbulent life of war.

2011 PC Game Reviews: Guild Wars PC
The sequel to Guild Wars continues to take shape with each passing month, and consolidates again as the great alternative to the eternal reign of World of Warcraft in the MMO. We again delve into the game, NCsoft to discover more about their exciting proposal.
Without making much noise but with very clear ideas. This is how goes the development of Guild Wars 2 , the new testament to NCsoft and ArenaNet on how I can face the ubiquitous World of Warcraft from Blizzard without dying in the attempt.
In the first three developments that have taken place on this ambitious new MMO we’ve played the most basic artistic direction, combat system and professions. Today we delve into other, more specific, for example, features of the Guardians or how it intends to enhance the versatility of each and every one of the professions.
Turbulent Times
The class of the Guardians is one of the points where more ArenaNet wanted to deepen its most recent meetings with the press. This is one of the professional soldier cutting, which means they are characterized by a strong armor, and that one of its most representative signs is to quickly and easily change between the skills of combat and melee of magic pure.
The Guardians are constructed as a support class, a style of play for more fans to help their peers. A particular type of work estimated at cutting MMO video games. “We brought out what we think is the core of the profession of curator of other games,” Jon Peters said recently the U.S. website Gamespot. “We do not reside in the fun click on the bar and trigger healing after healing buttons. We believe it is more about being able to offer help to the allies.”
Luck is that some of the skills of these Guardians not only serve to help our colleagues, but at the same time have offensive connotations. For example, in one of the ring formulas we can use to protect our allies, can be directly on the enemy to be combined with the powers of our friendships. “This is something that totally changes the dynamics of combat,” clarify its leaders.
All this work on the Guardian class connects strongly with the idiosyncrasies of teamwork ArenaNet’s boys search for the second part of the saga. Versatility. “One thing that bothers us about this type of games is that if we are four friends and the four of us like to play as warriors … Why should choose another profession just to have a different role in the group?”.
So its leaders are designed to Guild Wars February 1 combat system based entirely on the idea we jump directly to the battlefield with our friends without major concerns. “We together, and yes, you need someone to attack monsters, and yes, you need someone to give you support, but the idea is that each of the professions can do both.”
The purpose of the game also is the elimination of the system of secondary professions which had the first delivery, and will not be available in the sequel. “True, we no longer have the system of secondary professions, but you can still carry out millions and millions of combinations of different styles.”
The challenge is in keeping enemies. According to ArenaNet, one of the biggest problems in terms of the original fighting was the fact that the enemies were using player abilities, something that will not happen again in this sequel. “Every creature of Guild Wars 2 has been redesigned from the ground up to answer questions: What does this beast really how can we make it interesting in itself?”. Thus different creatures have unique abilities , so that the player should always be thinking about what tactics to use and what specialties used to overcome the different challenges each will be presented.
Guild Wars 2 PC will go on sale for support at a time yet to be determined this year 2011. From here the moment you arrive to continue shelling stores all the information on it will get to know.

Saturday, January 29, 2011

Alice: Madness Returns 2011

Impressions TGS 2010: Alice: Madness Returns PC Game - PC Games 2011

Alice: Madness Returns 2011 PC Game Preview
Knives, platforms, puzzles and hallucinations. The Machiavellian and Alicia’s troubled mind.
Alice returns to Wonderland, but not to the writer Lewis Carroll, but of American McGee, one designer that we released a troubled girl in a game that seemed out of the worst nightmares of Tim Burton. Ten years after our hero has made woman, but her head has not been settled. We show an increase in hallucinations of Alice from Japan.
American McGee’s Alice was a PC game that won back in 2000 many fans due to its Machiavellian approach. And it’s sweet Alice of Wonderland Lewis Carroll narrated in his book was maliciously reinterpreted in this title, to give us a protagonist who just psychologically unbalanced after losing his parents in a terrible fire.

LOST PC Game Review


Analysis: Lost: Via Domus

Adventure, suspense, puzzles … The passengers of Flight 815 premiere and videogame character.
Lost, probably the best series of adventures of recent years, and have video game for PC. Sounds interesting, right? Well it is … more or less.
There is in the interactive entertainment industry very common stream becomes almost mandatory step for any movie or series of successful video game world. Among the usual cycle are adaptations that are a success while others, again, failed miserably.
This is more or less, the case of the Lost video game. A title we hoped very curious 3DJuegos for exceptional basic material with which it had, and being behind its development Ubisoft, one of the brightest companies today, and it finally be a game that plays in some respects but disappoints in others.

10 Signs For Game Addiction

10 Signs That You Play Video Games Too Much

Are you a real pc gamer, or just of those who cast a party with friends from time to time? PCGameTrek, we want to find true hard-core gamer who read us every day and that’s why we have prepared a little test.
1. You can survive on Coca-Cola 24 hours after a major release
The excitement combined with the excitement of playing the long-awaited title eliminates the need to eat any solid food.
2. Wearing the same haircut that your favorite character
We sincerely hope that is not Guile from Street Fighter.

The Settlers 7 PC

Game Review: The Settlers 7 PC 2010

Thriving trade and combat.
Science, prosperity and military strength. Three axes on which to build a prosperous nation and the three ways in which to succeed. Which of them you choose your way!
You will see the Settlers 7 Cheats at the end of the article, but be patient and read all the trics that I wrote for you for this addicting pc game!
The games management of urban centers have a significant legion of fans who enjoy a great time checking to the most mundane aspects of cities, shopping areas, tropical islands or, as in the case before us, colonies. In all these games, he has always tried to find the perfect balance between gameplay options available and simplicity in managing all aspects of gameplay, something that not all developers have been successful. But today, we talk about a title that it has found an almost perfect balance, one of those games that give us a lot of options and ways to explore life without complicate anything.

Friday, January 28, 2011

Darksiders PC Game Review


Analysis: Darksiders 2010 PC Game

Almas, War and Apocalypse, a powerful infernal action-adventure epic.
Launched in the early stages of this year 2010, Darksiders has been the surprise of a year heavily influenced by the quality Hack and Slash. Following its successful PC, PlayStation 3 and Xbox 360, THQ did not want to neglect fans supported and launched a few months after the version of PC. The first adventure of war, the Fourth Horseman of the Apocalypse, is a powerful action-adventure epic that will leave no one indifferent.
At a time when the industry in which it is increasingly difficult to start a new IP and it has the support of critics and audiences, THQ, however, conducted a remarkable effort in supporting the Games to Vigil earlier this year to create a new intellectual property based on the fantastic designs of the popular comic book artist Joe Madureira. The company was rewarded with Darksiders, a title of great quality.
And what is the result of strong cross-references is this adventure? A fantastically cohesive game, which has a very powerful artistic direction that came, in turn, to a PO resounding playable and addictive. At the time we think that the game would not have a big commercial backing to be released while Bayonetta or titles like God of War III, but the game managed to sell over a million copies in its first weeks on sale. A large number of fans chose Darksiders and discovered that Joe Madureira, Vigil Games and War itself had something to offer the world of video games, and now also in PC.
In Darksiders Guerra, one of the Four Horsemen of the Apocalypse. A trap is upon us and we will find those responsible and kill them.
The Covenant is Broken-History-
As by now the reader knows, the protagonist of Darksiders could not be more unusual, this is war, one of the four horsemen of the apocalypse. The beginning of the game may seem confusing, but within minutes we will be aware of everything that is happening.
War gradually discover the complicated web of betrayals that has, without intention of ruining the experience to anyone with spoilers, yes, we will advance some data that will be totally harmless to the reader.
So we begin our adventure at present, land on a planet plagued by the arrival of a punishment that falls from the skies. What at first seems a terrifying meteor shower, quickly becomes worse when these masses appear to be glowing demonic monsters.
Darksiders 2010 pc game is the first work of popular comic strip creator Joe Madureira on the world of videogames. The creator credits include graphic novels with X-Men, Battle Chasers and The Ultimates.
For reasons not describe the civilization is destroyed, and War, our character, after a first few minutes of struggle against everything and everyone is finally subdued and we explain that the Covenant of The Children of Men, Lords of Heaven and Slag from Hell has been broken by the rupture of the legendary Seventh Seal. What does this mean? What we will learn in the course of the game, but the direct result is a forced dream of a century for our protagonist, which means that when you are awake to the lost civilization and the world little more than ashes.
That’s when our real adventure begins, in an environment that in his opinion may seem incredibly sinister, but benefiting greatly in their look colorful personality that breathes Madureira designs, which will describe later in the artistic side of game .
The performances are quite spectacular movements. Will require not always knock out the enemy, with these ominous birds, for example, simply jump on them and press the appropriate button.
So in terms playable Darksiders offers exactly what we expected of him, a Hack and Slash from the old school, but with sufficient additions of new-style elements to consider it genuine.
The combat may seem simple at first instance but, as in most video games that include progression of the character, is improving slowly into a few hours of play in a range of resources enough variety to satisfy the cravings combative any fan of the genre.

Wednesday, January 26, 2011

Bulletstorm 2011 PC Game

Playable Impressions: Bulletstorm

Release Date for PC: February 22, 2011

Mutants, titanic creatures, shrapnel and killing. Intense creative shooter murderers.
PC Game Trek Preview: Bulletstorm 2011 PC Game

Without making much noise against all odds, this game is gradually being drawn in the horizon as one of the most promising shooters of recent times. The developers of Gears of War and Painkiller Bulletstorm join forces to offer all fans of the FPS. We have tested it and we tell you what we felt.
It is little short of amazing that a game with the potential to be passing so unnoticed Bulletstorm for press and fans because of the limited hype is giving its distributor, Electronic Arts.

We used the framework of the recent Tokyo Game Show to test the game, and now we bring our impressions from the event Playable Japan that ended just weeks ago. The best conclusion that can extrapolate from what we have seen is that, far from being a game that is happy to offer a graphic section that removes the hiccups, it also provides plenty of playable virtues they may explode, making it the natural heir of Unreal Tournament the current generation of consoles and PCs

Lead downpour
In the first contact that we conducted with Bulletstorm 2011 PC Game already proposed that the game would be Grayson Hunt, a member of Dead Echo, a special operations group whose main stop a genocide that terrorizes the galaxy. But for kids People Can Fly’s argument has no particular importance, what really is important is to offer gaming experience acting crazy, frenetic and powerful.

This is somehow recover the spirit of the shooters of the past, with a section outstanding aesthetic and technological applications that help improve an action that is outside the conventional standards.

The mission of the playable demo takes place in the fate of abandoned building can be seen in the video that accompanies the article, a scenario very artistic look at the style “Destroyed Beauty” that has come to be the watchword in artistic the works of Epic Games with its own graphics engine.

What is truly striking about the game, however, is the feeling that conveys who seeks only to survive in their scenarios as long as possible will have little to do in the universe Bulletstorm. Why do you say? Mainly because it is not just to kill more enemies than the rest, but do so in a more dramatically than others.

New Bulletsorm PC Game summons us to be very creative about how to fight. For example, the feel is that a shot to the head, the biggest incentive in any shooter, is in the People Can Fly game just the beginning. So the more we show style killing our enemies the more points you get, and these points unlock better weapons, which will reap even more subsidies, creating a sort of effect of snake biting its tail which makes a very interesting concept addictive.

For example to unlock The Bouncer, a huge canyon of enormous explosive power, we had to carry out a series of special maneuvers to free up skill points with which to obtain it. The idea is to fully exploit all the potential scenarios and character movements, combining them in the most imaginative and revolutionary potential. Combining a kick with a missile launch rival to return it to its launcher, always fun shot in the back of a rival was decorated with the subtle words “back entrance” on-screen, and countless other shots that add the skill nearly 100 in the demo when the game was already available are just some of their examples.

No Escape
The truth is that they seem sufficient reason for not considering Bulletstorm a mindless shooter, but its leaders still adorn each mission with plenty of secondary objectives. The main thing, of course, is to kill dozens of mutants of the more imaginative than we are possible, but there will be other assignments of different nature on which their leaders have not addressed, but surely introduce a certain element of diversity in the formula.

The levels also are dotted with shops where you can redeem our points above ammunition, upgrades or new weapons. So, with just half a dozen shells for our new acquisition, we must choose very carefully at what purposes devote, since obtaining the maximum number of points must always be our main objective.

Bulletstorm villains are endless hordes of mutants with which we end up regardless.
This gun, in particular, has the unique ability to activate a bullet-time in specific circumstances, allowing us to handle with extreme precision and slow motion one of its giant shells. That is why each bullet Bouncer is pure gold, because with them we can increase our number of points exponentially with, for example, an accurate shot in the face that literally pulverize your opponent’s head.

However, as noted, be imaginative is paramount and we can not just repeat once after another the same maneuver. The game punishes severely recycling, drastically reducing the points received by each type of shot or maneuver to repeat. It is encouraging users to constantly try new actions and activities.

Although the scenarios have a certain resemblance to those of Gears of War series, the truth is that the sets of Bulletstorm 2011 able to find his personality very clearly.
In the campaign, the only way we had the opportunity to test; there is also room for giant bosses. On this occasion we ended up with a rough mutant of considerable size, armed with a gun in one hand and with a sturdy helmet on his head. Different testers seemed content to kick back their projectiles to cause damage, but each of these villains will have its logical weaknesses, and this one we discovered in his head that we kick up finish him.

Bulletstorm not allowed to see everything we would like, but here we will launch new opportunities to test it thoroughly. The game will go on sale on February 22, 2011 for PC, Xbox 360 and PlayStation 3, consolidating one of the first quarters of the years busiest and promising to remember.

Crysis 2 PC 2011


Crysis 2 PC Game Preview

Strength, speed, camouflage … tactics. Violent end to the yoke of the alien race.
Crysis 2 and start calling at the door of the fans with his next release in March. We bring you new information about the shooter from Crytek and the terrible invasion threatening the Big Apple. Are you ready to save mankind?
In what is already our sixth advance on the highly anticipated Crysis 2 turn to approach the game of science fiction action that devastates Manhattan, offering a fresh look at the Big Apple under the yoke of violent alien race against whom we fight.
Semper Fidelis
The level shown at the press of Crysis 2 responds to the name of Semper Fi or Die, and is one of those who compose the first half of the single player campaign. In the wake at the legendary Madison Square Park surrounded by the flattened ruins of nearby buildings.
From there, certainly giddy and full of hallucinations, allied soldiers gave us a weapon to fight the aliens in the rubble just recovering from the blow. Obviously with a machine gun as we provide do not have much to do with some of the giant alien beasts to which we must stand up, so we use our accessories and gadgets, and smart battle tactics.
There are abundant resources we have at our disposal in Crysis 2. Maximum strength, optical camouflage, armor, etc..
And we talked about battle tactics since the game is going to allow enough freedom in this regard. In previous developments we’ve detailed how the new suit, but today we will focus on the possibilities of fighting strategy that has the environment. And that is when it announced the change of scene many users feared, not unreasonably, that the great freedom afforded by the jungle of the first Crysis would result in a more corseted in the sequel through the streets of New York.
Nothing is limited in this sense in Crysis 2, while not offering the huge dimensions of free will that carried the original, it does offer a respectable number of possibilities. New York is not in the game grid CryTek the Big Apple we’ve seen a thousand times in movies, with their impeccable angles buildings surrounded by sidewalks and driveways. Here everything is practically destroyed, allowing mobility with intact buildings would be impossible. Does this mean that are deserts? Not at all, are dotted with street furniture and an abundance of objects behind which parapet or to use to surround our enemies.
The need to gain positions of advantage is something that prevails in every game.
This allows different operations depending on the profile of player who we are, and if we like direct action and unceremoniously can opt for the more direct approach of our enemies, not recommended. Of course, if we belong to the group of players who like action of a modest dose of strategy in their plans of attack, we use plenty of options: as auparnos to the top of structures such as buses or shelters to take positions of tactical advantage or, On the contrary, moving among the objects of the streets for cover and try to pass unnoticed.
There is a simple game for the amateur novice shooters and neither were in the past Far Cry or Crysis itself, and we use in this urban jungle is indeed hard especially how difficult it can be made to certain user profile Consoleros getting used to the different modes of dress.
Either in multiplayer or single player campaign we find the corners of the stage to ambush.
There is much evidence in the form of playing it again CryTek, and that if we can dispense with gadgets and tools, but thus staged a very lopsided fight. The best thing is to experiment, and dive into all the possibilities offered by the program at playable, and they truly live their wealth.
Crysis 2 will be released on March 25 on PC and for the first time, Xbox 360 and PlayStation 3.

Duke Nukem 2011 PC


Preview: Duke Nukem Forever PC Game 2011

Women, guns, humor, aliens and lots of bravado. Alone with the Duke, the “king of mambo.”
Long live the king! Duke is back, and do so after almost thirteen years that it has had a great time with fame, “titis” and a lot of money. But nothing is forever, and our irreverent hero must once again put its entire machinery of profanity, sex and fun available to users. You can rub your eyes, this is not a dream. Duke Nukem Forever is here.
The “king” is back. After thirteen years without knowing anything about it, Duke Nukem looks to next generation consoles to prove who is the dirty, the grossest, most foul-mouthed pervert and most of the world’s “shooters” in person. It does almost eternal thanks to Duke Nukem Forever , game that can certify that at last there. We have seen and also what we played, it is true, for a short space of just fifteen minutes.
However, it has been enough to check the status of developing a title that will hit stores over the next 2011 … and not without a cloud of controversy around it. The title has seen numerous layoffs, the collapse of its main developer of litigation launched by Take-Two after many years of late featuring the guys from 3D Realms . Randy Pitchford in this regard, we commented that “the reason why the project was able to withstand many years without being canceled was that the illusion that involved every progress offset reticiencias on the few advances in terms of development taking place. It was something cyclical, but ended up breaking the cycle. ”
But finally, it seems that everything is going to have a happy ending. Gearbox Software (creators of Borderlands) picked up the baton for a little over a year, with almost 90% of project development. That is, its unique, but not decisive little work has been polishing the work, counting with a whole host of personalities from the sector which, at first, reached to consider rescue the project independently.
Return of the King
However, not everything was so easy. Times of Duke Nukem 3D (1996), where even a handful of men could create a great work had been completed. Pitchford and his team realized this, and therefore have employed about 200 workers (Gearbox) to finish Duke Nukem Forever in time.
A Duke Nukem Forever from the first until the last second during our demonstration, he showed three main values: the sex , the humor and weapons . These are again the key to a game that will not stress or its graphic section (OK but not great show), not for a huge rate up to Modern Warfare. The “King” follows its own style and enjoy your own personality , and that’s a big plus for a title that earns its name for over 18 years thanks to the dismemberment, the scantily clad girls and dozens of nasty situations that we find in the plot.
An argument equally absurd and vicious is that our hero, after saving the world and live in a big way in a luxury hotel casino in Las Vegas, is forced to return to action. After twelve years of peace, the aliens have returned under false pretenses of peace, deceiving the U.S. president himself and developed an evil plan to create an army by intercourse with human women. And of course, Duke is not going to allow their potential females go through that …
What I always wanted to do in a game
Once in our seats, with helmets on full blast and a Xbox 360 controller in your hands (USB type, and we played on a PC) was the moment of truth. “Duke Lives” (”Duke lives”) was the name of the first successful mission, one that places our attention on a toilet in the locker room of a football team. And guess what the first action that we perform in the game? Indeed, urination by pressing the trigger of our controller. Useless details but curious as quoted is plagued Duke Nukem Forever, and we like that.
The degree of interaction with the environment , either by pulling the chain, opening faucets, turning a hair dryer or a blunt excrement collecting inside a toilet. Also at this time we look in the mirror and yes, there was no doubt. Duke was with glasses and blond hair combed, we were dealing with our irreverent character who left the nest of showers to enter the heat of battle. In our way, dying soldiers, victims of the aliens, and a nice black man who encouraged us to erase a whiteboard marker to draw with a convincing plan of attack.
Obviously, whatever we do, the soldier always responded the same, yet it was notable that level of interaction with which we are rewarded every now and always to have a fun time.
Aliens and women: that’s life at Duke
But the moment of truth is approaching, and, specifically, a series of scripts, seems to be predominant, we drove to it, leaving a playing field where, with rain and wind gusts, we expect one of those heads end that will be so common in Duke Nukem Forever.
For this occasion, and assuming that this was the first title rival, things were not too difficult, being our only function is to aim and shoot with the “Devastator” (a guided missile weapon with both hands) to the head Cycloid, a huge armored bipedal creature that, after lying down, regaled us with a sequence “quick time” that ended with the notation somewhat by Duke, leading the cyclops eye over the “goalpost”.
Undoubtedly, a brutal, yet ingenious way to kill a monster that we returned to the sofa in our luxurious hotel, with twin girls in miniskirts while kneeling Duke, with a remote in his hands, to express her orgasm ended. “What’s the game, Duke?” Asked one of them. “After twelve fucking years, and can be good,” answered our hero while the demo sent us to a temporal leap to level 15 : “Highway Battle”. From here, we realized another of the characteristics of Duke Nuke Forever, will enjoy a great deal of variety.
Damn pigs!
The proof is found that we put on board a ” monster truck “in the middle of a desert, with a linear progression, divided into” checkpoints “(key features of the whole title), which led us to the most” shooter “of the show, with all these pigs aliens we discovered in Duke Nukem 3D, and now back to the dismembered and do explode into pieces again.
That will be more or less difficult depending on the degree of difficulty you choose, but do not know if this has a direct influence on the fact that there is-by default-a little help on the targeted. In addition, our life (or rather, our EGO ) is Auto-retrieve, except that, if we perish, we return to last save point.
But that Duke should not happen ever. Is able to defend himself with his fists, running, getting behind machine guns and still take up to two weapons at once. A typical array includes gun (M911) and more robust tools such as the shotgun, the sniper (known as Railgun), the Ripper (a kind of machine gun ideal for short / medium distances) or the original if somewhat useless Shrink Ray , used to return some rivals tiny then, paradoxically, are more difficult to implement. And is that if any opponent is dying, our hero is able to top it off, either hitting or kicking directly breaking the neck by a string “quick time.”
Long live the king
The demo came to an end just when we started to become familiar with the mechanics of Duke Nukem Forever, a game that follows aroma ” retro shooter “on all four sides, making a commendable approach game, it brings us to radically different way of seeing the games first person shooter. Thus, despite the doubts that still hover over the final product quality (the show only lasted 15 minutes), must be given an opportunity to the king.
Since then, the last message you showed us: “It’s Going To Be Bigger” (”It’s going to be bigger), with the package of Duke in the foreground, is very encouraging for all those stalwarts who have relied on the 3D Realms game (do not worry, it will appear in the credits) will one day to the shops. There are even some that have reserved a copy for years.
So we can only say one thing: “Long live the king.” And wait for the development process continues to progress well. Randy Pitchford (CEO of Gearbox Software) we confirmed with certainty that the game finally appear in 2011 and we can expect big surprises on the 12-16 hours we are promised will last a mindless argument full of sex, blood, humor and Above all, a lot of fun, even in multiplayer , not co … Although it will be something that I will reveal later.

Friday, January 21, 2011

Red Faction: Armageddon

Shoot, destroy, repair, transform and survive. Armageddon action shooter.

Red Faction series returns to its roots “shooter” but without forgetting the power of destruction that he discovered after his latest revolution on Mars. 50 years after the saga of Alec Mason, his grandson returns to discover a veritable Armageddon of action in a sequel that makes its principal weapons development. We reveal all you need to know to save humanity once again, on the red planet.
After the brilliant results achieved with Red Faction: Guerrilla (over a million copies sold), U.S. developers Volition have been unable to resist a return to Mars to achieve, finally, settlers acquire their independence, freedom and lasting peace .

However, they will not have anything but simple. A breakaway faction, the Marauders have managed to destroy the “terraformers” engaged in providing air and climate Earthlings as the only way to survive on the surface of Mars.

After a war that lasted nearly a decade, the place has definitely become an uninhabitable place, dominated by deadly tornadoes and storms. As a last bastion of humanity in Mars , the population took refuge underground in the mines, creating a society that is rebuilt slowly, not without threats, since they now have a new enemy: an alien race (known as “The Scourge “) that is reborn from its ashes in search of human blood.

2011 Armageddon Action Shooter PC
So, with this interesting preamble, is as presented to us Red Faction: Armageddon 2011 PC Game, new installment in a series known for the occasion will merge the best of its tradition and its recent past. Halfway between the first Red Faction and the last game (Guerrilla), we are therefore faced with a “shooter” in the third person to bet the linear action that open-mindedness of its most immediate predecessor.


Need for Speed 2011

Need for Speed Hot Pursuit PC Game 2011 - PC Game Review

Need for Speed began with an identity and the advance of the time he tried to be something different. Successfully Undergroud, thought that the players were more interested in customizing your car to run and in Undercover that proved to be false.Now, to return to the range topped, Electronics Arts hired the creators of Burnout Paradise, and his new project, Need for Speed: Hot Pursuit is a leap into the past in all possible aspects.

The New Need For Speed (2011)
If the name sounds like you, is that you are insane (although we are not doctors), because there is indeed a Hot Pursuit in the franchise Need for Speed and data of 12 years ago, when the series still gave her first steps as one of the most prestigious career games. Now, to return to that point in popularity, Electronics Arts hired developer Criterion Games, creators of Burnout Paradise, and probably the best company to work in a racing game now.

Last time we saw games need for Speed was suffering from an identity crisis fate.On the one hand, launched the decent Shift, trying to bring closer to reality without being a simulator, and another, Undercover, which continued to use the formula of underground, but with a bad presentation and performance.Now, Need for Speed: Hot Pursuit returned to the roots, competition between players such as policemen and corridors. And to achieve this, have managed to Criterion Games, who reinvented the Burnout Paradise, with series becoming one of the best games of 2008.

As always, Hot Pursuit patrols are more luxurious.
As many of the Need for Speed Hot Pursuit presents a campaign can be played both as police or broker, simultaneously. You will find the missions of the city, changing faction at any time. Hot Pursuit offers 60 events for brokers and 48 for police, and you can unlock vehicles and abilities for each faction to win races, ticked corridors or break records lap.Although missions do not go beyond simple racing or intense persecution, the fact that you can take different paths make it a bit more varied.

In total you have 100 cars to unlock, and they are evenly split between two factions. And although you can change their color, there is no way to customize its appearance or improve their performance, something that the Need for Speed used to do for quite some time. Even so, don’t feel this lack, thanks to the enormous variety of licensed vehicles. That Yes, although you can find some Lamborghini and Porsche, there is an alarming lack of Ferrari cars.

Both police and corridors have special abilities.
One could say that the gameplay of Need for Speed: Hot Pursuit is the perfect blend between the balanced management of classical NFS and freedom that offered Burnout Paradise. While you run at full speed you can Dodge vehicles with dexterity and fold closed curves sliding you did a side.Freedom comes into play to escape the police, since there are several shortcuts at any time, ready to be taken.Some of the new features is the use of Nitro, already not be recharge over time as Need for Speed, but by managing risky way, as in Burnout. Thus there is some strategy to use in key moments as to recover after a crash or upload a slope without losing speed.

Persecution in Hot Pursuit are very intense and the best thing that has to offer. But they are even more exciting with four abilities for each faction that improve with time. Both sides share electromagnetic to destabilize cars forward pulses, and spikes on the road for some unsuspecting corridor to come back. On the differences, runners can use blockers to not be affected by the electromagnetic pulse and turbo, apart from the nitro to gain more speed.Police officers, on the other hand, use reinforcements to place locks on the road with many policemen or use helicopters to throw obstacles in the road.

The persecutions are very intense.
The graphics are equal to what one would expect from the creators of Burnout, with excellent models of cars, textures and an acceptable level of destruction. Scenarios are still better than vehicles, but unfortunately there is no way to see the camera driver. But regardless of how well you can see, Criterion Games has always been characterized by delivering a looked extremely good and just ran at 60FPS game, this is also the case of Hot Pursuit that does not give respite and allows playing fluently supposed to play.

In speaking of the multiplayer mode, you can play in a traditional race with up to eight runners, or divided into teams of runners and policemen. There is also a mode in particular called interceptor, where two players they face such as police and corridor. All the experience, as it won in the campaign or in multiplayer mode, ends in the same place and you can invest in improvements and other cars. In this way, you can run with all vehicles you’ve locked in any of the events.

Burnout Paradise we used to have much information on how we are and what we are so well positioned compared to other players and friends.Hot Pursuit continues that system, but takes you to a new level, keeping the information always in view.For example, if you are choosing a car, you can see what other friends have used and how they were.And every time that a friend breaks a personal record, the warning appears on the screen with the option to enter the challenge with the simple press of a button.The system also allows you to upload photos and leave comments on each time, very similarly to a social network dedicated exclusively to the game.Finally it works, and very well.If you have several friends who play you will end up trying to regain your achievements rather than run with strangers.And if you do not have many friends on your list, the system also recommends contacts, so you always have who play.

Ultimately Need for Speed: Hot Pursuit is felt in many aspects like a game of 1998, but with several updated aspects.The persecutions are so fun and intense as they were formerly, but current technology allows you to see and play even better and have added values as more special abilities, more ways to take and a better overall experience.Hot Pursuit franchise returns to its roots and continues to be as fun as reminded it by luck.You can find it for Xbox 360 and PlayStation 3 by €69 and PC and Nintendo Wii for €49.

Conclusion:Ultimately it is a return to the roots for Need for Speed, with current touches taken from Burnout.

Get the Most! PC Games

Play to Your Advantage – Get the Most Out of PC Games

So you’re an avid gamer; you love to spend hours in front of your PC and move from level to level building your empire or blowing away the bad guys. But your significant other or your parents are not too enthusiastic about your hobby, so what do you do? Well, the best way to have your cake and eat it too (continue to play and keep people from badgering you to stop) is to play to your advantage by:
Limiting your hours of play: Perhaps the biggest drawback of video games is that they’re addictive; once you get started on them, it’s very difficult to stop. Some people lose track of time and get so lost in the game that their regular lives are affected badly. Prevent this happening to you by setting hours for your game play – this way, you get to satisfy your needs and also keep things on an even keel.

Playing games that help boost skills: Choose to play games that boost skills like spatial and visual cognition, improve motor skills and reflexes, allow you to strategize and develop tactics, and provide fodder for your brain. When you push and challenge yourself instead of giving in to mindless shooting and killing, you know your hobby is worthwhile and worth spending time on.
Getting something in return: And finally, when you get involved in multi-player games, build networks and foster relationships that could help you in your real world as well. Gaming networks are similar to social networks, and if you can tap them for professional and personal purposes, then game-playing reaps a whole lot of benefits for you.
When it comes to PC games, it’s essential to retain control, not let them control you; that’s when and how you gain the most out of them.
By-line:
This guest post is contributed by Patricia Duggan, she writes on the topic ofPsychology Degrees . She welcomes your comments at her email id: patricia.duggan70<@>gmail<.>com.

Bejeweled 3 Announced for PC


Bejeweled 3 Announced for PC

Bejeweled 2011 Version 3 Announced for PC

Will be released on December 7 (Tomorrow!) and will feature new game modes.
PopCap has announced the launch of the third installment of his popular series of puzzle games Bejeweled, which takes place on December 7th on PC and Mac through various digital distribution platforms and own web developer.
One of the most entertaining and addictive games that the company PopCap Games has created is certainly Bejeweled. Currently there are 2 sets of the same and hundreds of adaptations to different themes but they carry the essence of this popular puzzle.
For those unfamiliar with the game, the versions in 2001 and in 2004 consist of diamonds to be joining the same shape and color to avoid the time runs out and can not move forward to the challenge.
However, as a pleasant surprise, the official company blog PopCap Games have posted an entry announced Bejeweled 3, which will hit the Mac and Windows platforms on 7th December and shortly after the other consoles.
Without doubt wonderful news for all fans of this game but the truth, there are hundreds of thousands worldwide.
Bejeweled 3 will include new interpretations of the original game as Mariposa, ice storms or Poker. There will also be a new way missions and 11 different mini-games that will leave us with a total of 40 tests. We also have the ability to customize the gaming experience in Zen mode
As regards the technical side, the game will sport a high definition graphic effects that accompany a repertoire of sound effects that promise to offer a great visual experience.
“The challenge of creating a new version of Bejeweled is to innovate and stay fresh and exciting without losing the gameplay to the millions of fans love the series,” says the founder of PopCap, Jason Kapalka. “We have worked hard to make Bejeweled 3 maintains the classic style while offering a host of new features for the game, Kapalka concludes.
No details were given about a possible jump title to the home console.

World of Warcraft Cataclysm


World of Warcraft Cataclysm

Blizzard prepares big events for the release of World of Warcraft: Cataclysm
On the night of December 6 (Tonight!) in London will be various activities related to the launch.

World of Warcraft: Cataclysm (WOW 2011 PC)
The Dec. 7 will be published around the world awaited new expansion of World of Warcraft 2011, Cataclysm, and because of this event Activision Blizzard has chosen to undertake various pre-launch activities, the night of 6 December.
In Europe, the launch event will take place in BestBuy Marble Arch, located in the MA / Road, 211 in London, and will begin on December 6 at 20:00 h, which will host a costume contest that will reward the users with prizes for best characterized. Also present will be the lead designer of content, Jason Correnia, and 3D Illustrator Tim Goldman.
The president and a founder of Blizzard, Mike Morhaime, said the matter: “After two years of development, we are very excited now that we’re only two weeks of the launch of what is our best expansion for World of Warcraft to date. ”
Morhaime did not want to forget either of the improvements include Cataclysm, noting that “will add a lot of new content to the game and change the face of Azeroth for all, and we look forward to celebrating the launch with players around the world,” So, he continues, “We look forward to celebrating the launch of World of Warcraft 2011 (WOW2011) Cataclysm with players around the world.”

Championship Manager 2011


Championship Manager 2011

Analysis: Championship Manager 2011 PC

Tactics, transfers and complete sports management, day to day of a “Mister” football.
Sports management is back with Championship Manager. The company gives us a new opportunity to be the Sports Director of a football club and manage every conceivable aspect of daily computer. In Europe the entire football world, as any football fan can correct the oldest Mr. screaming from the stands or, worse still, from the bar, even without any knowledge. That is why our country has always worked well Manager formula sports, from the ancient times of the brilliant first deliveries of football until the recent PC Total Club Manager or Football Manager.
The one in question this time is Championship Manager, Eidos proposal and Beautiful Game Studios. A saga hearth and enjoy many years by the amateur with his serious simulation, its reasonable depth and interesting detail. 2010 is the next installment, and while it has nothing new that would make it revolutionary, the truth is that it has some additions that make it possible to take this into account one more year as an alternative to Football Manager.
How can the amateur sports management simulators regain interest in the genre? Making the user pay what you want for the game, there is obviously a minimum price per transaction, 2.50 euros, but the rest is left to the will of the player who can book before September 11, after the game return to its normal cost. Such measures are catching on thanks to digital distribution and have been seen also in the music of bands like Radiohead albums that left in the hands of fans paying what they deem appropriate for their LP to the despair of the seals record.
The search for talent across the world will be a major investment if we take care of the future of the club. A modest amount of money on scouts can bring great benefits.
Having made this clarification by way of introduction we focus on the game play aspects, true point of interest from a title of these characteristics. Firstly we must stress the important work that has been made in reshaping the game menu, where 90% spend time with the program. A release of this nature must be flexible and intuitive, should enable us from one point to another quickly without spinning, and you have to give us the mechanisms memorize easily.
Championship Manager 2011 PC is still an extremely complicated game, the menus are arid and sometimes we will feel disoriented, but the work of Beautiful Game Studios in this regard is worth mentioning. The aesthetic sense has improved markedly, and the route optimization is also much more elaborate on this occasion.
The preparation of tactics should be one of our major focuses in the game. We’ll get more than one goal thanks to such movements prepared in advance.
The next step forward to highlight is the appearance of a mode called Live Season that is to accompany the new campaign season in which we choose a team. This Live Season begins on October 19, and allows us to have the game updated directly with all the injuries, trades, scores, statistics and results of the 49 leagues that offer the game, something like the Adidas Live Season for FIFA 09 but much fuller and deeper. It may employ separate updates for October, November, December, January, February and March to take up the game every month.
Otherwise the game will begin, as usual, choosing the full details of our coach, we will use by selecting the links between the 49 available, and choosing, finally, the team or teams that destinations go sporting, economic and corporate . Thus we will start from July 1 to carry out the club’s preseason, you can access the first update of free transfers and we will begin the first of July with all contracts duly updated to the new date. We wanted to wait until this option was available to properly test it and test it before publishing the analysis, since we consider to have the updated templates is the duty of every football game and is an important fact.
Technical Area
As we have noted the title offers very complete information on 49 leagues and many of the lower divisions, having for example the Spanish League with their first division Liga BBVA, the second, Forward, and 2 º B, plus all the drinks, Super cups and official competitions.
The program manages a truly overwhelming amount of data, so it will be interesting to select the number of leagues we want to track according to the possibilities of our team. Load times are still optimizing delivery after delivery, but it remains the case that the initial charge is still too long, and at times during the game depending on certain circumstances the leap from one day to another may be most tedious.
This problem is shared with Football Manager, regular direct competition, but the SEGA game continues to gain in almost all respects to that of EIDOS before us, and the load times are no exception. In all other facets of the game we talked continues its slow improvement and their desire to give depth to each and every one of its sections.
The system of transfers and renewals, for example, has won again in detail with new options, but most of them are somewhat ancillary and dispensable, especially when it comes to negotiating with other clubs are concerned. Are not discussed in some respects make credible the results of matches or the realism of the contract, and delves into changes in other elements which, as we say, from this estimate as expendable.
The menus have been improved and now have the news on top, and with the ability to access user interface elements always occur while protracted load times.
Revenue collection, moreover, also provides updates to the possibility of establishing links throughout the world and to set investments. Further developments will be welcome for fans eagerly to control every aspect of the club, but can be somewhat overwhelming for the sports management is fundamental.
How to approach training also suffers from significant changes to support a style of approach much deeper and heavier. We now plan strategic moves in much more detail, and also give instructions for the more specific physical preparation. The options in this field are grateful but perhaps still somewhat parsimonious.
In another development worth mentioning that the 3D graphics engine is so poor and basic as is traditional in the series, taking us back to the era of PC football. The system of previous installments plates still looked like a basic procedure, but perhaps less poor than the one in which we modeled representations of the players wandering through the countryside. We can see the action from five perspectives to follow the match in great detail, and also can choose whether we want to see the best plays, the whole game or just the goals, what is the only relationship with the graphical aspect can be in a game such as this menu selection.
3D simulation of the parties remains one of the weakest aspects of the game. Allows real-time view of how to develop games, but it is an option too graceful on the visual.
Finally, we should mention that the game comes to our country with the texts translated into Spanish, no voices, with some small minor defect undoubtedly attributable to the huge volume of texts that includes the title. Moreover Championship Manager 2011 PC just has some small tracks at very specific music, which is a smart decision for a game with which we spend hundreds of hours at the computer, placing the user to use their own soundtrack. The games, meanwhile, have the unique sound of public support.
Championship Manager 2011 PC rating
Championship Manager 2011 PC is a very good option for those who love light strategy in sports and in particular in football. Football Manager is still the team to beat for the EIDOS series, little by little, continues to add choice and improving your optimization to refine your results. Does the problem? The usual: we need to be more rigorous to satisfy the most demanding.

Final Fantasy 2011 PC


Final Fantasy 2011 PC

Analysis: Final Fantasy XIV - 2011 PC Game

Deep, epic, persistent, artistic … The new online travel the Final Fantasy universe.
Managed to create a large base of loyal users with Final Fantasy XI, and are now back to the fray with a new massively multiplayer role-playing online, however, is far from the expected target despite very good manners.
They may have been the rush or just Square Enix has not found the perfect approach for Final Fantasy XIV, but what is clear is that currently, despite being a title with a lot of potential in it, the new final fantasy the company does not meet expectations. Some related to a significant lack of content, others, the more severe, design errors that seem to lie at this point, especially when I had a great foundation forged after years of working with Final Fantasy XI and its expansions. But where is the problem with this new proposal from Square Enix?
On the base, FF 2011 XIV is the foundation of most concerning gender, but with enough personal touch to turn differs from the rest. So, our adventure will begin after creating the avatar that will represent us, meeting here with a remarkable variety of options, but nothing unusual. Five distinct races, each with its own peculiarities, and the classic styles of combat professions and in some cases merge both-will help us create the kind of adventure you want, what we should add also options to change its appearance. In this case we speak of too many alternatives, although it is true that the options are not sufficient to meet a host of characters cloned at the beginning of the adventure. And this step, we enter the region Eorzea.
The difficult process of adaptation
A beautiful introduction will mark the house we will welcome this fantasy world of Final Fantasy XIV, but soon we will leave him because of the hardness of the title in its early stages, mainly by not having a good tutorial that will described to us bit by bit how to play, or at least mark the route to follow to achieve the objectives. So, the adventure can begin in three different ways depending on city chosen in the process of creating the avatar, but what will never change is that feeling of not knowing what to do, where to go, nor how to operate certain aspects the game. And this is without doubt one of its most serious problems.
For one thing stands out negatively rather cumbersome menu system and misdirected that has the title “Why do we say this? Suffice to say that we can spend a couple of minutes by moving the mapping and see how we are constantly carries over and over again to the point of origin without knowing exactly why. What happens? We should talk to a specific NPC to continue, something that never becomes clear until you open a main menu, you click on the log window, and go and read the description of the mission entrusted to you. As you can imagine, this type of design decisions come to be very frustrating.
Eorzea is a beautiful region in which a pleasure lost, but we miss that encourage more content to do just that.
And we do not understand how it is possible to access the daily inventory or we should we should go before a general menu which, moreover, works rather slowly, when having a keyboard shortcut should be on the agenda. And this is another element that we did not like anything. FF XIV seems designed to maximize the options offered by a driver, but not a combo with many options as the mouse and keyboard.
These design flaws also move the trading system of the title, which is a real mess. And what is that Square Enix has not made even a simple search of objects that allows us to find the desired item without having to go through many lists and lists of objects, which is foolishly lose time while our level of frustration increases rapidly. Nor are the auction houses as such, but have created trade zones in which we move from one place to another looking at the endless lists of objects that are presented there. Not to mention the fact and move through the stages, which can also be very hard for not having clearly identified at all sites in each area on the maps: what is sold here? What does this brand? Where is supposed to be our next target? Of course, in the latter, as we explore the places and points of interest to know the best thing, but it is still an issue that will back a large number of users, especially if we consider that Square Enix wanted make it a suitable title for all public-and not just fans of the genre.
The game’s menu system seems a nuisance: it is poorly focused, works too slowly and foremost, is unclear.
This lack of information is worrisome at all levels because, as we say, gives the feeling that Square Enix has left everything to the method “Taste and see” when presenting a game with interesting new features like the FF XIV, as normally would have been to create a short tutorial that was giving details about how the game works and how to take advantage of their options. And we could spend more and more lines talking about this problem, either in the section of the missions, it is sometimes difficult to figure out what to do, the trading system which we have already spoken, or in all respects to the system professions of the title, which will be discussed later. And it seems that it is done so thoroughly, if not, how can we explain that even in the account registration system we have encountered problems once again delve into a menu system cumbersome and unfriendly.
Poor content
FFXIV has a large number of missions and also allows us to develop effectively selected professions at the start of the adventure, but still gives the feeling that something is missing. The game is fun, missions are often very good, and the regions through which we move always have something that encourages me to explore … and despite that, we still lack something. Well we could talk about their dungeons, where there is little to do, or those regions lost amid the huge maps that shows the title in which there is nothing to do. All looks nice aesthetically, but when you have a challenge to face, or not even worth you get to that region, why go then?
We understand that gradually improve this facet of the game, but today the vast world of Eorzea presents little content, very empty inside. It is also true that the lack of a PvP (player vs. player) helps to increase this feeling, but since Square Enix has already stated on more than one occasion that the idea is to implement the system later. However, since there is no PvP, what less than enhance the PvE (Player vs. Environment) group and support the creation of huge communities of users, and at this point we do not understand the user interface to add friends to our list or just to locate them in the game so hard and very intuitive.
The cut scenes will not stop succession throughout the game as usual in Square Enix.
At the technical level there is no doubt that Final Fantasy XIV is one of the strongest titles of the genre and a whole audiovisual show, thanks in large part to the superb art work done by the designers at Square Enix. In this sense, we are left no doubt with the design of cities for which we move, mix of classic literary elements of fantasy with touches of science fiction. They are also very different from each other, which favors to give coherence to the fragmented world in many diverse realms.
The problem, as we noted earlier, is that outside of these cities are opposite feelings. It is true that the majesty of the environment is there, and either walking or walking down deserted forests we will always have the feeling that we move through a vast and beautiful world (see for example the towers of a great city in the distance as we around an arid desert is priceless), but in the end, these places are too clone each other, and offer little variety in it. As we said, we can spend several minutes walking without really seeing anything of interest.
Of course, all this show has its cost: we need a really powerful computer to enjoy the game in all its glory, and yet the frame rate per second will not walk the whole over, which means that Square Enix will have to further optimize the graphics engine to make it more friendly to a more compatible. At least, yes, we may be eliminating a number of graphics options for, without sacrificing graphics quality over FF XIV, his fluency is much better in the face of less powerful computers, but obviously a team of mid-low range will not to operate as it should play.
The game servers are beginning to have great movement and they keep all sorts of adventures succeed.
Finally, in regard to the sound, the melodies are again one of the strengths of the game for being very nice and match well with the places where we live. Their main problem is that eventually can become somewhat repetitive if we had a good time in the same place, although this is a lesser evil, of course. Nor can we forget the English dub, which is fine, although it could have made an effort to bring the game with Castilian texts, something that certainly cast back to a very large number of users, especially if we over note that this is a hard title and unclear when explaining their rationale playable.
Final Fantasy PC Game XIV Rating
A rough diamond coated by a thick layer of dust that Square Enix should be cleaned quickly. With this metaphor we think it can perfectly describe what is Final Fantasy XIV. And this is a good game that is completely untapped potential by its developers. Missing content is playable and inexplicably so vague with its interface and support system that the game is far from the main references of the genre, and well polished repeat that could stand up to any MMORPG of the moment. Therefore, we believe that the best thing now is to follow the progress of the project to see how it progresses, because as it stands now, going into Eorzea may involve not never want to return to this region, however much better then the game.

Thursday, January 20, 2011

Two Worlds 2 PC

Two Worlds 2 PC Game Review 2011

Adventure, RPG, spells, fantasy and dark creatures. It is a long journey in search of justice.
After the interesting Two Worlds, comes to our country its long-awaited sequel. The new draft Reality Pump made serious progress in improving its predecessor and achieves a remarkable adventure really good advantage over the original.
The world’s role is especially hard on PC, especially if it means starting a new IP from scratch when so many other veteran franchises contrasted with a performance both commercial and critical. The case of Two Worlds was most curious, because while some was mercilessly crushed by the critics and applauded by the other.

With the promise of improving some of its parts irregular, mainly finishing problems but also some serious conceptual flaws, it appears the second installment, developed by Reality Pump. It still has some problems, rather minor, but overall consolidated a top game, to make further progress at this rate, can turn your franchise into a kind of gender estimable future chapters.

The interfaces are confusing, but playing a few hours behind us we move with relative ease through them.


Nail’d PC Game 2011

Analysis: Nail’d PC Game 2011

Turbos, skids, mud and jumps bestial. Extreme speed in a pure state.
In recent days we are witnessing the launch of a number of degrees of speed: Need for Speed: Hot Pursuit, Gran Turismo 5, Joy Ride, F-1 2010 … The list is extensive, and more that will grow with nail’d arrival, a title that has appeared extreme speed without making much noise but has a remarkable quality.
The gamers in general speed are living a very sweet time because they do not stand out titles to market a quality more noticeable in general. In this fashion nail’d want to join, a title that is not wrapped by an expectation or just hype high, but has managed to surprise by the proposal, total arcade.

Extreme Speed
Arcade extreme speed is the words that best define this new work by Techland. And it invites us nail’d “simply” to jump on motorbikes (either MX or ATV) to move large natural settings as quickly as possible. And we emphasize the latter. Yes, because if anything highlights this “racer” is enjoying an incredible sense of speed, one of the fastest of all titles that have appeared this year in its category.


Gray Matter PC Game Preview

Gray Matter 2011 PC Game Preview

Mysterious, magical, fascinating, intriguing … A captivating adventure of science supernatural.
Despite the wait, the new work of the creator of the Gabriel Knight series has come to become one of the best adventure games of recent years. Why? For your script, characters, and a succession of puzzles worthy of the great adventures of yesteryear. If you love the genre stop reading, buy and play.
We had to wait more than necessary and the development of Gray Matter 2011 has been, at best, torturous, but is already among us. The new work of the creator of the magnificent series Gabriel Knight, Jane Jensen, arrives to delight us with another huge story in which aptly combines neurobiology paranormal elements, making up a story that will keep you glued to the game until the end. And no wonder, since Jensen demonstrates once again that when absorbing storytelling is all a teacher, besides the fact that pulse remains strong when presented to a large cast of main characters capable of engaging in their experiences, it is not easy. All this, coupled with a very traditional game but with new aspects, which leaves us with one of the best adventure games of recent years and a great end to one of the most rewarding years for the genre.

The mysterious mansion Dr. Styles marked our starting point in this great adventure that blends the supernatural with science.
A great mystery to solve
Gray Matter’s story takes us to the city of Oxford and vicinity. And although at first the story may seem unattractive, little by little we will feel more and more involved in it, whether in the footsteps of Sam, who as “stowaway” pretend to be a student at Oxford as he investigates a mysterious organization of magicians , or through the eyes of the unfortunate Dr. Styles, who from his home neurological experiments performed to gain some inner peace. The important thing here is that the humanity of the characters is so well recreated it is impossible not to be captivated by the story written by Jensen.


Dragon Age II PC Preview

Playable Impressions: Dragon Age II PC Game 2011

Virulent, dramatic and visceral. The dragon is regenerated.
With a more virulent and visceral, BioWare aims to revitalize the already brilliant Dragon Age with a sequel to its height. Changes, changes, changes … The equation is regenerated with a degree more quickly and heavily in debt to the formula Mass Effect, a game that we saw in London and you count their latest innovations.
Dragon Age II is, so to speak, just around the corner, and its launch in the early stages of next year 2011 makes the fans to the role and rubs their hands over what a new jewel of BioWare might hold gender. The Canadian company, far from resting on its laurels, this sequel promises to revolutionize offering a series of drastic changes in the original formula.

With a fight much faster than its predecessor and a dialogue system directly heir to the Mass Effect series, it appears that the study aims to inject a little more than popularity to a series, the Dragon Age, which may not yield commercial level as expected.

The rogue class will delight fans of the most amazing and secretive action.
Rogue
Hawke is, as already proposed at the time because of our first contact with the game, the hero of Dragon Age II, a character who accompanies them during a giant epic and who incarnated in a story that mixes flashbacks and flash forwards to cover greater amount of time than its predecessor.

Top 2010 PC Game Reviews

Popular, controversial, diverse, relevant … Our seven major 2010 analysis.

In the closing stages of a memorable 2010 for games in PCGameTrek we venture into our second epic to collect the 7 major reviews that have left us these 365 full days of release. Wildly disparate analysis that deserve a place in any anthology of emergency / annual compilation, either because both are wonderful titles such as Super Mario for PC or critical witness to be disappointing games like Assassin’s Creed 3 pc game.
Last year we presented a new section in our final regular reports of the year, an article which claimed to have a clear idea of what the 2009 season had offered in the world of PC games based on the most important reviews titles that had marked the industry today: The Year Reviews. The article in question had wide acceptance, and we are proud to be part and say that the future annual appointments PCGameTrek with stories like The Best of the Year, the most anticipated of the next and the year in trailers.

With 2010 in Reviews The idea is the same, seeking to review PC games for the year ended, collecting the 7 largest analysis of the year, increasing by two to those selected in 2009 as the highest pitch count this season . And we stress one more year of “the most important reviews, because in our eagerness to part with tradition, we decided to choose them not for their high scores, you can already see from the tab” For Rating “on the tops of page-but for its importance in terms of popularity, controversy or prominence.

So in the new year top of insurance that you will miss a game so well known and extraordinary as Bayonetta, Alan Wake, FIFA 11, Bioshock 2 Vanquish or among many others that have marked the development of the year. But choose only twelve titles is always difficult, and not all belong in a top, although the quality of the proposals we have mentioned as absent is undisputed and, in many cases, much higher than some who are present.