Friday, January 21, 2011

Red Faction: Armageddon

Shoot, destroy, repair, transform and survive. Armageddon action shooter.

Red Faction series returns to its roots “shooter” but without forgetting the power of destruction that he discovered after his latest revolution on Mars. 50 years after the saga of Alec Mason, his grandson returns to discover a veritable Armageddon of action in a sequel that makes its principal weapons development. We reveal all you need to know to save humanity once again, on the red planet.
After the brilliant results achieved with Red Faction: Guerrilla (over a million copies sold), U.S. developers Volition have been unable to resist a return to Mars to achieve, finally, settlers acquire their independence, freedom and lasting peace .

However, they will not have anything but simple. A breakaway faction, the Marauders have managed to destroy the “terraformers” engaged in providing air and climate Earthlings as the only way to survive on the surface of Mars.

After a war that lasted nearly a decade, the place has definitely become an uninhabitable place, dominated by deadly tornadoes and storms. As a last bastion of humanity in Mars , the population took refuge underground in the mines, creating a society that is rebuilt slowly, not without threats, since they now have a new enemy: an alien race (known as “The Scourge “) that is reborn from its ashes in search of human blood.

2011 Armageddon Action Shooter PC
So, with this interesting preamble, is as presented to us Red Faction: Armageddon 2011 PC Game, new installment in a series known for the occasion will merge the best of its tradition and its recent past. Halfway between the first Red Faction and the last game (Guerrilla), we are therefore faced with a “shooter” in the third person to bet the linear action that open-mindedness of its most immediate predecessor.


All through a new protagonist, Darius Mason (grandson of the hero Alec Mason), in the year 2170, half a century after the previous title-should do honor to his name to lead a revolution towards human salvation on Mars . In short, a task fraught with improved survival and new game mechanics, but with the same destructive power than ever.

While leaving open the schema shown in Red Faction: Guerrilla and focus more on the shooting, Red Faction: Armageddon retains important features of its predecessor, as its destructive power . Supported by the evolution of Geo-Mod engine (now in its version 2.5), the most striking feature of the game is that we can destroy as many structures as we see, all in real time and with great realism. As Dan Sutton (Associate Producer) told us: “The engine has improved in all matters relating to their physical system for purposes of destruction seem more realistic than in the previous game.”

However, as the developer said in our interview, the great improvement lies in the power of destruction that has been given to the weapons in Red Faction: Armageddon. “Especially we are satisfied the ‘Magnet Gun’ (magnetic gun). Your chances perfectly represent the versatility of our product,” said Sutton.

Some possibilities in this particular case, they have to do with the simple fact attract some objects to others by simply dialing a magnet and an anchor point in the set, in order to bring against other structures. Applying creativity is even possible to kill enemies without breaking a single bullet.

But the world of possibilities not just with this weapon. Indeed, the Nanoforja , with a long tradition among Mason, returns with an advanced nanotechnology. Now lets shoot shockwaves (which immobilize enemies within close), making impacts (which vaporizes any organic material) and, most important, repair structures . In fact, the repair becomes Red Faction: Armageddon PC in a playable feature of vital importance.

Have you destroyed the structure that allowed you to get to a place unknown? Is not there a bridge to move forward? Have you sought an enemy and want shelter in a structure that is damaged? With the ability to repair the Nanoforja we can resolve these issues and return the sets to its original state, which multiplies, as is evident, the possibilities of play in a dichotomous mechanical destruction-reconstruction , which is seen as a of the most interesting in the works at Volition.

A concept that expands with the singularity cannon capable of firing a gravity well that sucks everything around it, including buildings, and then explode, releasing all the air. Although most explosive yet know that we have found will appear on Exo , a mechanical exoskeleton firepower and physical attack, ideal for stop-like structures with persistent enemies. During our tests in the event we had access to it, and we can assure you that the levels at which controls are a real adrenaline rush.

Linearity, GPS, enemies and multiplayer
Yes, a level that, as the whole game, they tend to linearity. “Yes, this game will definitely be more linear than Red Faction: Guerrilla, precisely because one of our goals was to return the series to its roots,” he said Sutton. Besides, the action in the planet’s surface is reduced, with a high burden of underground action . However, there will be intervals in which will be out of the darkness to destroy the fortifications “cultist” while trying to free the trapped by the alien colonists.

Therefore, since we do not fight against the Earth Defence Force, but against a higher threat: ” The Plague . ” And I assure you it will be worse, since some varieties are so numerous (climbers) as agile and intelligent (devastating). In general, the artificial intelligence has improved, appreciating great interest in creating a challenging game, with four levels of difficulty and the possibility to activate / deactivate the targeted machine, although there was an additional detail that was very appealing to us …
For this issue, enable the use of a GPS function that, by pressing SELECT, shows us the way forward by arrows in-game. ” This made us hesitate and ask Sutton about the difficulty of the game: “The truth is that our intention was to create a more accessible title. We felt it was unnecessary frustration that the player would feel lost in a game that is easy to miss way when the set has been destroyed and, therefore, transformed. ”

“That was the main reason I decided to add the GPS function at all levels of difficulty, and we’d rather take the challenge in this regard to add it to others. For example, depending on the level chosen, such as self-aid targeted are enabled or disabled. ” But this is still the most relevant. In order, presumably, to increase the intensity of the action in Red Faction: Armageddon, we have a perspective in the third person closest to our protagonist.
And the reason, we suppose, is clear: to help us target a “shooter” that, in addition, enjoy a multiplayer to match, and cooperative . In Sutton’s words: “I can not talk about it, but we have a cooperative multiplayer experience that takes advantage of the destructive power of the game.” However, comments that could be a way for up to four players to collaborate to fight endless waves of enemies (similar to how “horde” of Gears of War 2).
One thing we could know for sure is that the character developments will be shared between the slopes “single” and “multiplayer”, which will be added to the news that occurred before Armageddon to take place next May , when the last Red Faction (also promised more ambitious) arrives on PlayStation 3, Xbox 360 and PC.

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